Re: The Bill's Now Playing Video Game Thread (Now with Bames
Posted: Mon Jan 26, 2015 9:32 am
Fucking hell.Wang Mandu wrote:Oh man oh man oh man
Move along Paulo's boss. Nothing to see here.
http://www.reeelapse.com/
Fucking hell.Wang Mandu wrote:Oh man oh man oh man
When the car tries to bump you, and you have to turn the controller away from it, do that turn in a slow, controlled movement rather than quick jerk.milkmandan wrote:I'm stuck on the "Kamikaze" trophy in Heavy Rain (the one where you have to drive the "best path" on the highway. Can't wait to be done with this game.
Yeah, I figured that part out. I've actually nailed the run perfectly a few times. I even got the "You have unlocked a new achievement" message during the subsequent loading screen. The Kamikaze Trophy and the one for completing all of the trials never popped. Weird.riley-o wrote:When the car tries to bump you, and you have to turn the controller away from it, do that turn in a slow, controlled movement rather than quick jerk.milkmandan wrote:I'm stuck on the "Kamikaze" trophy in Heavy Rain (the one where you have to drive the "best path" on the highway. Can't wait to be done with this game.
First impressions I've read denote otherwise.guardianoftheblind wrote:so dying light seems like it could be really fun...
It came out in 1996. Next thing you're going to tell me is isometric view is unplayable.spacehamster wrote:but I will never get over the fixed camera and how it basically makes the game unplayable. And at this point in gaming history, it's even less acceptable.
Hence why I said it's much worse now than it seemed back then, but I very clearly remember the fixed camera and the aiming already pissing me off at the time because it made aiming a pain in the ass. I never finished the game because I thought it was cheap and annoying. Of course there weren't a zillion other third person action games with nearly identical controls to compare it to back then and we were far more accepting of... idiosyncrasies like that, but it never seemed like a well designed game to me, even in 96. There were plenty of games that handled perfectly fine back then and long before it, RE just wasn't one of them.Wang Mandu wrote: It came out in 1996.
Got it! Thanks maneriley-o wrote:There's a trophy guide here Dougy
http://m.ca.ign.com/wikis/heavy-rain/Trophy_Guide
You're not getting a perfect run on kamikaze; the trophy pops if you do it properly. The second last input where you tilt the controller fucked up literally every single person who tried to get that trophy.
I played the demo when it came out and after an hour or so deleted it again because that control scheme fucking sucked. didn't make sense then, doesn't make sense now. Apart from technological aspects (and there are exceptions for this as well, most playstation-era 3D games for example looked like shit compared to good pixel graphics in SNES or Genesis games) it doesn't make that much sense IMHO to say a game was "good for its time". Take Super Mario Bros, I still play it on a regular basis and almost everything about it is still awesome. Same for Doom. Metroid on the NES, despite being groundbreaking in many aspects, had some things which were stupid even at the time, like having to bomb some random block that looks exactly like all the other thousand blocks in the game. Games which were good in 1981, like Lady Bug, are still good today. There's a reason people are still playing the great arcade classics today.spacehamster wrote:Hence why I said it's much worse now than it seemed back then, but I very clearly remember the fixed camera and the aiming already pissing me off at the time because it made aiming a pain in the ass. I never finished the game because I thought it was cheap and annoying. Of course there weren't a zillion other third person action games with nearly identical controls to compare it to back then and we were far more accepting of... idiosyncrasies like that, but it never seemed like a well designed game to me, even in 96. There were plenty of games that handled perfectly fine back then and long before it, RE just wasn't one of them.Wang Mandu wrote: It came out in 1996.
"Good" and "important" are different things though. I don't know, it's just that in most cases when I replay the classics they still hold up amazingly well and I'm convinced nostalgia is only like 10% of the enjoyment of it.Pisscubes wrote:I absolutely understand a game being good/important for its time. Resident Evil sort of codified and a whole game genre. Yeah, the controls sucked but they improved those as time went on. The limited supplies combined with the fact that combat is something that should be shied away from most of the time and even when you do engage in it, the enemies don't drop shit was a pretty cool development. I guess the sloppy shooting would mean more to me if the game didn't spend so much time actively trying to get you NOT to shoot everything.
Doom is an amazing game... for its time. I go back and play it and find the shooting clunky and hard to deal with along with the controls, but it doesn't mean it wasn't an amazing game for its time. It's just that we've improved on it so much.
lol did you just swipe that from my tumblr?guardianoftheblind wrote:
guardianoftheblind wrote:fuck the haters. dying light is really cool so far.
it may not re-invent the wheel, but it's a blast to play. hell just exploring is worth it so far
r/metalgearsolidcopstache wrote:lol did you just swipe that from my tumblr?guardianoftheblind wrote: