Suffering from an urge to play Dungeons & Dragons

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MANTIS
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Mon Mar 12, 2018 9:20 am

TL:DR version: recommend me tabletop dungeon crawlers

Mantiste extended cut: (Not sure if this is the right place for this question but it didn't really seem solo thread worthy. However, if I'm clogging up your D&D thread with board-game poseury, I'll be happy to move my post to an adjacent thread-tile.) I've never played D&D or any true analog RPG's. Closest I ever got was a young love affair with Hero Quest. Some pals and I are talking about putting together a tabletop night and I'm looking to rekindle that romance with dungeon crawlers w/ lite RPG elements. I'm more into story and fun than tactics and complexity for now. And I'm more interested in co-op play against the game itself than a 1 vs many style where one player has to be the DM or Overlord or whatever (though that's not necessarily a deal breaker.) If they weren't long out of print and way overpriced, I'd probably just spring for Hero Quest or Warhammer Quest, which I hear was HQ inspired to a degree (though I have no real interest in the Warhammer universe.) Any recommendations for me dice-nerds?

Here's some that have caught my eye so far in my research:

-Mansions of Madness (I dig the Lovecraftian theme, and the role of DM can apparently be delegated to an app)
-Zombicide: Black Plague (theme doesn't do much for me but I hear it's a fairly simple, streamlined co-op experience with no DM needed)
-Star Saga (seems similarly light and fun but with a sci-fi theme that interests me more. I believe the DM role [aliens] can be delegated to an in-game AI but maybe only in solo play? Also I confess the tiny space-furniture scratches my Hero Quest itch a tad)
-Space Cadets: Away Missions (60s star trek parody style sci-fi story doesn't interest me as much but it seems people have nothing but good to say about this game. May be a bit tactical for my tastes? But no need for a DM if I understand correctly)
-Shadows of Brimstone (perhaps a bit unwieldy for me right now but theme and game itself do seem fun as hell. Co-op play and no DM needed but I'll admit that having to assemble the miniatures is a huge drawback for me)
-D&D Adventure games (Castle Ravenloft, Legend of Drizzt, Temple of Elemental Evil, and Wrath of Ashardalon) (these are said to be fun and simple games more for a quick play over beers than any kind of deep campaign, and they are all somewhat interchangeable and/or combinable from what I've read. But they also seem like they may be too simple for much replayability)

Info and opinions appreciated menz

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Mon Mar 12, 2018 10:09 am

mansions of madness v2 with the app GM rules, but not a ton of replay-ability without buying expansions so it can be spendy overall. its a ton of fun though, but can be pretty fucking hard. I own both so if anyone is ever in michigan and wants to play...
FVBTVS wrote:
Tue Feb 06, 2018 12:04 pm
from enslavement to obliteration is older than abbey road

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MANTIS
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Mon Mar 12, 2018 10:14 am

Thanks for the good info dude. If I ever find myself up that way I'll holla at a balla

Does MoM v2 have any timed aspect? I read good things about Descent v2 but the "racing" aspect turns me off a bit

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Mon Mar 12, 2018 10:26 am

kinda, as each turn makes more and more bad shit happen as with most lovecraft fantasy flight games
FVBTVS wrote:
Tue Feb 06, 2018 12:04 pm
from enslavement to obliteration is older than abbey road

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Mon Mar 12, 2018 11:25 am

gloomhaven looks and sounds fucking awesome

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Mon Mar 12, 2018 11:34 am

Gloomhaven looks extremely interesting but possibly on the complex mechanics side for me. Lots of math and calculations, and very focused on combat tactics more than loot and exploration it seems. But hey, up to like a hundred hours of unique campaign play with legacy elements to spice things up? Pretty intriguing. Gonna leave it on my radar while I play in the kiddie pool for a bit.

Also, no dice? No dice. I like dumb random dice roll stuff

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Thu Mar 15, 2018 11:17 am

What about Folklore: The Affliction? Any of you cats ever play that one? It was recommended to me and seems to be an interesting crossbreed of dungeon crawler and traditional RPG. It's out of print but there's a 2nd ed coming apparently. Co-op play, no DM needed, my only reservation is that it supposedly plays much better with 4 players minimum and I doubt I'll regularly have more than 3

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THE KILL wrote:
Fri Feb 23, 2018 7:17 am
much of US gaming seems to involve Hero Quest like elements (boards, minis) while most of European RPGin involves no more than people sitting around a table and merely talking about what is going on and throwing dice once in a while.
Played my first games of D&D actual recently and they involved both of these styles equally. Had a blast

But I imagine it depends a lot on what specific players respond to more and just how your DM likes to set things up?

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A thought eater is an emaciated grey platypus that lives in the Ethereal plane but feeds on the intelligence of beings in the physical realm (Dave Trampier from Gary Gygax’s AD&D Monster Manual, 1977)

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Sat Apr 21, 2018 10:52 am

Fvbtvs, where are you getting these gigantic maps? Are these official or homemade stuff? Do you ever DM? If so, how much of your adventures are pre-made and how much do you just make up on your own?

Also, what edition do you play? One of my friends is an old head who swears by 2nd ed but the only games I've played so far were 5e

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MANTIS wrote:
Sat Apr 21, 2018 10:52 am
Fvbtvs, where are you getting these gigantic maps? Are these official or homemade stuff? Do you ever DM? If so, how much of your adventures are pre-made and how much do you just make up on your own?

Also, what edition do you play? One of my friends is an old head who swears by 2nd ed but the only games I've played so far were 5e
google/pinterest/reddit/deviant art. maybe 50/50 has been old official tsr stuff and other peoples homemade stuff from searching but honestly i dont know. i'd have to go post by post. i just started running again for my friends last month on roll20. i've never run any pre-made stuff. i like to look at modules and other systems and stuff and maybe snag something here and there to drop into a game but thats it. i'm reading the burning wheel system now. game design is fascinating in general

5e. i started running right when 5e came out for friends that i've known for decades. we dabbled in all the editions (including 4th) when we were younger but i'd say they all played a metric fuck ton more without me (i was always too obsessed with other shit especially girls). we played deadlands/warhammer dark heresy as well. something about 5e really clicked for me and my group though once i started running and i ran for about a year and a half straight. twice a month. 2 campaigns. took about 2ish years off and we're back at it again. same group but we're a little more spread out now so we're reviving it through roll20 a little bit at a time. i could go on and on about the difference between rolling real dice and sitting around a table vs. roll20 and whether the weird feeling of the thing still working in your brain is actually effected but yeah. we're a very low bar cro magnon type group who dont do voices or role play or any of that shit. a lot of competing for resources and cut throaty asshole behavior

2e is awesome. i plan to get a 2e dark sun game going with the same group eventually now that i've proved to them that playing through the computer is a thing that works and we dont have to turn our noses up at it. dungeon crawling is almost heightened if you use the real time lighting and fog

believe it or not since ive discovered roll20 i flirted with the idea of running a game for relapsers only which im certain would be amazing :awesome: but i honest to god dont have the time i'd like to run for my group now.

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Currently playing a tabaxi swashbuckler in a pretty loosey goosey RP-focused 5e game with some assorted miscreants (mostly noobs like myself), and playing a human war-mage in a combat-focused 3.5 game with another group (who have obviously been playing for years.) Christ 3.5 rules are ridiculous. How does anyone ever remember all this shit? Rulebook section on grid combat alone is about the same amount of pages as 5e's entire game ruleset. Anyway, I'm having fun with both groups regardless, and me and the missus may start our own group soon. Got an aarakocra shadowmonk character ready to go for that one. Might investigate Savage Worlds and Dungeon World for ideas on simplified mechanics. I'm leaning more towards speed and ease than endless rules complexity. Also, occasionally playing Dungeon Crawl Classics with a group from the local comic shop, but really more interested in the forthcoming Mutant Crawl Classics. Just found a fanmade Phantasm RPG online too so you know I'm gonna be all over that. And thus concludes the nerdiest fucking post I've ever made on this board, which is saying something. Cheers.

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