Oh trust me, I didn't take any offense to anything at all.
I didn't take anything as some kind of personal attack. After all you didn't say "Btw, that Dusty guy...man...his fucking art is digital shit!". And even if you had, that'd be okay with me, because while I don't think an artist's choice of medium makes them superior or inferior depending on what they choose, there is always going to be an aesthetic preference by the person looking at it.
For me personally? I vastly prefer the look of a traditional painting, believe it or not. That is why I go to great lengths of study to "paint" (haha...see I do it too) digitally where it looks like my preferred aesthetic as much as humanly possible.
As for Scott's comment about "feeling the paint", I totally understand that feeling. I miss painting. I miss sculpting. I miss airbrushing (with a real airbrush). I miss using shop tools. The only reason that I don't paint traditionally a little bit more is simply time. And that is a really lazy thing to say and it's actually something that I intend to change once my kid (EDIT: haha, had to replace the word) gets older. I want him to be able to decide what he likes in life by putting a lot of different things in front of his face. Paint, clay, pencils, instruments, sports equipment, whatever. He'll find his interest that way (naturally, I hope it's something creative). But I don't think plopping him in front of a computer with a Wacom is the best way to start those creative juices flowing.
When I get to that point, I'll be doing traditional work most exclusively, I am sure.
I see your point about the image above, Ross.
You can blame movies for that slicker concept art feel. They need to be incredibly fast for hundreds or even thousands of images and the speed of digital software allows them to do that. But then the younger generation sees all of their favorite movies' promotional art in that style and it inspires them to do more like it.
I haven't seen too many album covers with that "speed paint" style, though.
The kind of art that I have the biggest problem with will always be this kind of shit:
Some artists do amazingly at the photo-collage work. I love Travis Smith's work, for example. He's got a style and it works for the clients he works for. But other folks just start busting out layer effects, bevels, and "grime" overlays until something looks half presentable and they sell it to the label for 100 bucks. Then that label gets used to paying 100 bucks for covers and decides artwork like the Dragonforce cover is simply "good enough".
Metal should never be about "good enough" with the art or the music, imo.