Sure, but that just felt like they were apologizing for the shit boss fight. The general randomness to what respawns and what doesn't in this game is my biggest (although still somewhat minor) gripe with this game so far anyway. There's just no logic attached to it, other than the fact that it usually feels like a last-minute difficulty tweak. First mob of Taurus Demons in Demon Ruins? Don't respawn, so you only have to kill them off once to get to the ember, and you can just ignore them anyway if you want. Next three Taurus Demons? Do respawn, because they're in terrain where they're easy to fight, and we want you to have to fight the one guarding the boss fog everytime you die. Black Knights? Don't respawn. Except the one in Sen's Fortress. Because... I dunno, so you can farm him for item drops? It's just silly. One of the things I loved about Demon's Souls was the incredible internal logic and cohesiveness of the game, and it really does seem like Dark Souls has lost some of that due to how expansive it is.doomeddisciple wrote: That was dumb, but at least you didn't have to re-do the chaos orbs on the side each time.
Like I said, it's a nitpick, and I know I'm holding this game to a ridiculously high standard, but, well, this is the Demon's Souls sequel here.