That's been on my wishlist for a while now. Sort of burnt on zombies though, but I hear this one does it well. How did you enjoy it?
Played more PACG, and it's easily becoming my current favorite. Blew through a scenario last night with two characters I'm building, and it only lasted about a half hour, but a lot of that was due to very lucky location draws and dice rolls. Rules are very intuitive if you have card game/rpg experience. Just go through the rules once and you should have the basics. Biggest hint I can give you is that the cards tell you exactly what they do, and nothing more. There's some errata that you can find on FAQ on the Paizo website (Warhammer +1 should list as "Magic"; Detect Magic check is 4, not 14), but most of the mistakes and questions are coming from people that just don't have experiencing gaming. Advance the Blessings deck(Timer); Trade with a player at your location; Move to a location(or don't); Explore; Evade/Roll a check to defeat/acquire whatever you drew. Play cards to help with said check. Discard(optional)/draw up to your hand limit. Next players turn. It's really that simple.
Rules Summary: http://boardgamegeek.com/filepage/94391 ... ence-cards
Turn Sequence Breakdown: http://boardgamegeek.com/filepage/95118 ... -breakdown
There's also some character sheets you can get from either Paizo or BGG to keep track of your equipment and stats. I printed some just for stats purposes, but I sleeve the cards my character decks, so easy to keep track of between games.
In other news, a buddy of mine's roommate is developing his own rpg system and wants play testers next month. He's being closed lipped about it at this point, but what he has told us is that it's a post-apocalypse theme similar to Fallout, but not Fallout. Most of the people involved in the play test, other than myself and one other, are new to role playing, but they're fucked up people, so it should be fun. Good timing, as I was hoping to either find or start a group come December when I get done with school. I wasn't wanting to GM, and I have no interest at this time to do anything medieval/fantasy based, so this is a very exciting turn of events for me.