Suffering from an urge to play Dungeons & Dragons
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Re: Suffering from an urge to play Dungeons & Dragons
Google it. My name is "Varg Vikernes".
I have 8 children.
I have 8 children.
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Re: Suffering from an urge to play Dungeons & Dragons
Google it. My name is "Varg Vikernes".
I have 8 children.
I have 8 children.
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Re: Suffering from an urge to play Dungeons & Dragons
the new dungeon of the mad mage is out and it is both mad and a dungeon
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Re: Suffering from an urge to play Dungeons & Dragons
I still haven't played this and I really fucking want to
livid dealer wrote: ↑Sat Jun 12, 2010 2:31 am DIO NEVER JUMPED ON WHAT WAS POPULAR (THE PROVERBIAL BANDWAGON)
AND DIO DIDNT FUCK GUYS
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Re: Suffering from an urge to play Dungeons & Dragons
d&d ?Eight Bit Alien wrote: ↑Mon Nov 26, 2018 9:38 pm I still haven't played this and I really fucking want to
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Re: Suffering from an urge to play Dungeons & Dragons
yep, still to this day ive only had brushes with any of this IRL
someday someday someday
someday someday someday
livid dealer wrote: ↑Sat Jun 12, 2010 2:31 am DIO NEVER JUMPED ON WHAT WAS POPULAR (THE PROVERBIAL BANDWAGON)
AND DIO DIDNT FUCK GUYS
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Re: Suffering from an urge to play Dungeons & Dragons
I did play a session based on DC Comics last year. I played Man-Bat because I wanted to avoid speaking in character.
livid dealer wrote: ↑Sat Jun 12, 2010 2:31 am DIO NEVER JUMPED ON WHAT WAS POPULAR (THE PROVERBIAL BANDWAGON)
AND DIO DIDNT FUCK GUYS
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Re: Suffering from an urge to play Dungeons & Dragons
been playing this with boo, making decisions together. lite fun: https://www.metaarcade.com/cthulhu-chronicles/
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Re: Suffering from an urge to play Dungeons & Dragons
Google it. My name is "Varg Vikernes".
I have 8 children.
I have 8 children.
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Re: Suffering from an urge to play Dungeons & Dragons
Google it. My name is "Varg Vikernes".
I have 8 children.
I have 8 children.
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Re: Suffering from an urge to play Dungeons & Dragons
did you make that one?
ALSO how do dungeon masters cope when they make a gigantic enormous cavern filled with pre-planned imagination and the players only see like 1/4th of it, or miss the best demilich riddle or something
fuck that
I'd just make everyone sit down and listen to the story I made up
ALSO how do dungeon masters cope when they make a gigantic enormous cavern filled with pre-planned imagination and the players only see like 1/4th of it, or miss the best demilich riddle or something
fuck that
I'd just make everyone sit down and listen to the story I made up
livid dealer wrote: ↑Sat Jun 12, 2010 2:31 am DIO NEVER JUMPED ON WHAT WAS POPULAR (THE PROVERBIAL BANDWAGON)
AND DIO DIDNT FUCK GUYS
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Re: Suffering from an urge to play Dungeons & Dragons
no, it's by a person named 'saving thrower'
and yeah prepping an elaborately prescribed set of stuff you expect the players to hone right in on is a bit of a theme referred to as railroading. if you ever get to spend any time as a player you might have a better grasp, as a dm, in how to keep things you really want to do with players of your own more fluid. your demilich riddle doesn't really need to be tied to any location, scenario, or npc but can be an option that stays floating in the background of your gigantic enormous cavern that has multiple tenuous points of contact with it. so no matter what stupid shit your players decide to do you might have a vague sense of how the riddle might slot in to it. your players dont know or care. literally anything i ever planned out that i might have foolishly expected my players to intuit in a prescribed way and explore on their own blew up in my face, so over the years i learned to create stuff with a better idea of how to implement it more broadly. and basically every time i ever had something blow up in my face and i had to aggressively improvise ended up being my most memorable experiences as a dm. i think if your players go into your enormous cavern and go straight to your demilich riddle it'll have a short term effect but it'll be way less memorable for you
its easy to think about in video game terms like when you're playing an old open world game and the draw distance in the game is really terrible and the trees and mountains looks like blobs of shit and theres very little detail beyond the area that your character is standing in. where the demilich riddle is isnt on your players minds because its not in front of them. they're interested in the sights and sounds and smells of whats in front of them. things sprout up and reveal themselves when they're within the players view and really dont need to exist except in that vague way mountains and trees and locations exists in the beloved open world 2006 rpg game of the year Oblivion
or just write a story!
and yeah prepping an elaborately prescribed set of stuff you expect the players to hone right in on is a bit of a theme referred to as railroading. if you ever get to spend any time as a player you might have a better grasp, as a dm, in how to keep things you really want to do with players of your own more fluid. your demilich riddle doesn't really need to be tied to any location, scenario, or npc but can be an option that stays floating in the background of your gigantic enormous cavern that has multiple tenuous points of contact with it. so no matter what stupid shit your players decide to do you might have a vague sense of how the riddle might slot in to it. your players dont know or care. literally anything i ever planned out that i might have foolishly expected my players to intuit in a prescribed way and explore on their own blew up in my face, so over the years i learned to create stuff with a better idea of how to implement it more broadly. and basically every time i ever had something blow up in my face and i had to aggressively improvise ended up being my most memorable experiences as a dm. i think if your players go into your enormous cavern and go straight to your demilich riddle it'll have a short term effect but it'll be way less memorable for you
its easy to think about in video game terms like when you're playing an old open world game and the draw distance in the game is really terrible and the trees and mountains looks like blobs of shit and theres very little detail beyond the area that your character is standing in. where the demilich riddle is isnt on your players minds because its not in front of them. they're interested in the sights and sounds and smells of whats in front of them. things sprout up and reveal themselves when they're within the players view and really dont need to exist except in that vague way mountains and trees and locations exists in the beloved open world 2006 rpg game of the year Oblivion
or just write a story!
Google it. My name is "Varg Vikernes".
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Re: Suffering from an urge to play Dungeons & Dragons
Google it. My name is "Varg Vikernes".
I have 8 children.
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Re: Suffering from an urge to play Dungeons & Dragons
Google it. My name is "Varg Vikernes".
I have 8 children.
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Re: Suffering from an urge to play Dungeons & Dragons
Currently DMing a Lamentations of the Flame Princess game and recently started a Gloomhaven campaign with a few pals. Quick FUGTUB, find something to cry about!
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Re: Suffering from an urge to play Dungeons & Dragons
We played Hero Kids for one level. No idea what I'm doing as DM, but smoeone has to do it.
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Re: Suffering from an urge to play Dungeons & Dragons
featherboa wrote: ↑Fri Jan 25, 2019 2:08 pm We played Hero Kids for one level. No idea what I'm doing as DM, but smoeone has to do it.
who is we?
good job! ps i only highlight your idiotic posts
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Re: Suffering from an urge to play Dungeons & Dragons
Google it. My name is "Varg Vikernes".
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Re: Suffering from an urge to play Dungeons & Dragons
So, if you're about to deal a lot of damage with a massive amount of six sided dice, would you say you're issuing a cease and d6?
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Re: Suffering from an urge to play Dungeons & Dragons
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Last edited by FVBTVS on Sat Jun 29, 2019 11:43 am, edited 2 times in total.
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Re: Suffering from an urge to play Dungeons & Dragons
at age 39 i have found myself in more games than at any previous time in my life
not sure if good or bad at midlife
not sure if good or bad at midlife
if there's anybody in the world who'd be fucking unobservant enough to actually damage themselves with trap-soap I guess it'd be the guy with dialup in 2007
Foot Foot wrote:that's enough. white girls.
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Re: Suffering from an urge to play Dungeons & Dragons
cool!
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Re: Suffering from an urge to play Dungeons & Dragons
Asthmatic Berserker
Armour Class: 7 [12]
HD: 1+1
Move: 120' (40')
Sword +2 to hit, 1d6 damage
Save: 14 [+6]
Morale: 12 when raging, 8 when asthmatic
Special: Asthmatic rage
Asthmatic Berserkers can fly into a rage. While raging, they get +2 to hit and do +2 damage. However, they can only rage for 1d4+1 turns, after which they stagger around wheezing for five rounds. While they are staggering around wheezing, they get -2 to hit, -2 to damage, and move at half speed.
These could be reskinned as deeply flawed clockwork warriors who periodically grind gears and shoot out springs, or civilian victims of some rage curse.
Variant - Juicers: The rage lasts up to 10 turns, but can be ended prematurely if someone severs or unplugs the tubes that pump psycho-juice from their backpack into their skulls.
Google it. My name is "Varg Vikernes".
I have 8 children.
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