The way that works is, "ludonarrative dissonance" is a term that was interesting for about five minutes until the Internet Complain Squad co-opted it for its purpose, and now every pet peeve people have about games they want to bitch about on messageboards gets the "ludonarrative dissonance" treatment because it's two big words strung together and makes the people who use it feel smart.Pisscubes wrote:I'm not here to say the game was perfect by a long shot, but someone still needs to explain how a game about violence being violent- how a story about a mass killer who the player then makes kill in mass-- is ludo-narrative dissonance, which is how I've heard it described over and over again.
I don't think there's a problem with "ludonarrative dissonance" in Infinite, and I like the game fine - what I do think is that it has a great story told in what is ultimately little more than a fairly pedestrian FPS. I don't really see how the way the story portrays Booker clashes with him killing people by the dozens in the game, at least no more or less than in any other shooter. But I also don't think the game explores its violence in any way that's clever or interesting, it's just there because Booker is Booker and the game's a shooter. The story is far more preoccupied with its other characters and its clever plot, and the shooting just happens because something interactive needs to happen.